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RJCWPX

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · RJCWPX

An introduction to playing Forty Thieves Solitaire

Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. Look at the complete hand before deciding. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The objective of a round

Build eight suit foundations from ace to king. Return to the explanation when a decision is unclear. Use the rule sheet as a reference.

Work through the instructions

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

Using the playing area

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Check the relevant controls before continuing. Treat this as a chance to practise one rule.

An example before you play

A club 5 can move onto a club 6, but a whole run cannot move together. Take the next action only when the current step is clear.

A useful caution

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

A few questions answered

What is the aim?

Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Work at your own pace. Check the relevant controls before continuing.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Use another round to revisit a decision.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Work at your own pace. Return to the explanation when a decision is unclear.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.

What completes a round?

Build eight suit foundations from ace to king. Begin with the objective. Return to the explanation when a decision is unclear.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. A clear plan starts with the current position. Take the next action only when the current step is clear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Begin with the objective. Return to the explanation when a decision is unclear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Use the rule sheet as a reference. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. The same rule applies on a phone and on a computer.

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