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RJCWPX

Solo · FREE PLAY

Netwalk

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Game guide · RJCWPX

Play Netwalk with the rules at hand

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The game area remains available above the explanation. A new 5×5 network is created and its tiles are rotated.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

A focus for your next round

A careful first move helps you understand the round. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board. Try the rule on the board, then read the next instruction.

The objective of a round

Begin with the basic rule, then follow the result of your action. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Start a new round when you are ready to try again.

Work through the instructions

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Using the playing area

The board gives you the information needed for the next action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. Keep the goal in mind before your next move.

One way to understand the rules

The board gives you the information needed for the next action. A tile with north and east cables connects only to matching south and west cables on those neighbours.

Where a round can go wrong

Check the rule below as you play. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Try the rule on the board, then read the next instruction.

Answers about the rules and controls

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Scores here do not represent cash or prizes.

When I start, how do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The instructions above use these same rules.

During a round, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. The worked example offers another way to follow the rule.

For this game, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. You can start a new round from the game controls.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. A new round resets the current game.

During a round, how many people can play here?

Solo. This is local browser play, not internet matchmaking. Keep the current game state in view while applying this rule.

Why are some tiles green?

They have a chain of matching cable ends to the central server. Keep the current game state in view while applying this rule.

During a round, can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The instructions above use these same rules.

During a round, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. Scores here do not represent cash or prizes.

On this page, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. Use the labelled controls for your next action.

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